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1. MIX KUMITE
discipline for kids old 15 years and younger
 


1. Categories and weight divisions:

Boys: -30, -36, -43, -51, -60, -80, +80kg
Girls: -30, -36, -43, -51, -60, +60k

2. Fighting area, uniform and equipment:


Fighting area will be standard judo/jujutsu tatami, covering minimum of 6x6 meters. Competitors must wear traditional budogi. The following protective equipment is mandatory:

1) Body armour same as in taekwondo
2) Standard Karate, MMA or boxing gloves

Groin protectors, mouth pieces and shin/instep protectors are recommended. Other equipment must be approved by the Supreme referee. Competitors with long hair must to use a plain hair tie. Spectacles are NOT permitted. All body piercing MUST be removed. Competitors may wear contact lances per their own responsibility.

3. Referees:

Match is run by one Main Referee (MR) and one Side Referee (SR). MR stands in the fighting area, while SR walks around, trying to be on the opposite side from MR. For beginning of the fight MR uses command "Hajime". To stop the fight, MR will use command "Yame". MR will announce all points loudly, with appropriate gesture (pointing towards the contestant). Timekeeper stops the clock whenever MR says "Yame". There will be following penalties:

1) Warning
2) Penalty - SHIDO - victory in the round for opponent
3) Disqualification - HANSOKU MAKE

4. Course of the match:

Fight begins from standing position, with strikes. Each well executed strike (strong, precise, clean, loud, and unblocked) will be awarded with 1 point. Strikes permitted (allowed):

- a controlled back fist (uraken) to the side of the head
- all standing full-contact strikes and kicks to the body

After each strike MR stops the fight. Simultaneous strikes (aiuchi) will not be scored. Round ends once one of competitors collects THREE points, or after elapse of effective time, or if competitor is unable to carry on. Round can also end without the winner (no points or 2:2, or 1:1 in 1 minute effective time).


After the end of the first round, competitors will remove their protective equipment during the break. Second round will be same as judo standing fight ("judo wrestling"). Any throw or takedown will be sufficient for victory. Round can also end without the winner.


After the end of second round and new 30 seconds break, competitors will kneel down in seiza (30cm or 1 foot distanced), facing each other, to start the ground fight. Any hold (pining) which lasts 10 seconds will be considered an Ippon. Once the hold is established, MR starts to count loudly to 10 (in Japanese). Generally, in this round only judo rules will be applied (i.e. no hands over the face of the opponent, etc.). Chokes and locks are not allowed. Warnings during ground fight will be given without breaking opponents. Repeated defending with passive "guard" (do jime) shall be sanctioned as inactivity. A "Rear hook" from above or underneath (ushiro do jime) and "crucifix" (jigoku jime) are considered valid controls.

5. The End of Fight


After the end of the third round, winner of the whole match will be a competitor who has won more rounds. If one competitor wins first two rounds, third round will not be executed. In case of a draw, competitors will repeat the round which has ended without a winner. If the third round is repeated, any hold of 3 seconds will be sufficient for victory. If the first round is repeated, the first strike will decide a winner.
 

 

2. KARATE KUMITE
discipline for contestants 16 years and older

 

Each match consists of 1 round of 2 minutes continuous action (time stops only in case of longer break or injury, with total of 1 minute injury time for each competitor per match). Similar rules like in WKF karate. Mandatory equipment: headgear with face protection, chest guard, gloves. Allowed strikes: straight punches to the head, uraken, and kicks to the head and torso (including controlled jumping kicks).


Winner is the first contestant who collects 4 (FOUR) points. All allowed leg kicks to the head bring 2 (two) points. Other allowed strikes bring 1 point. Irregular and forbidden strikes, refusal of fight and other infringements shall be punished with Shido (point to the opponent).

 

 

3. JUDO RANDORI
discipline for contestants 16 years and older
 

Each match consists of 1 round of 2 minutes continuous action (time stops only in case of longer break or injury, with total of 1 minute injury time for each competitor per match. Similar rules like in JIF Judo. Small throws (one foot remains on the mat) will be awarded as Waza-ari. Big throws (both feet in the air) shall be awarded with Ippon (immediate victory). Standard judo chokes and elbow locks will be allowed. Holds of 10-19 seconds will be awarded with Waza-ari. Hold of 20 seconds will be awarded with Ippon. Winner is the first contestant who collects 2 (TWO) Waza-ari, or scores 1 (ONE) Ippon. Irregular defensive guards, refusal of fight and other infringements shall be punished with Shido (Waza-ari to the opponent).



4. JUJUTSU KATA
 

Competition is done in concurrence of pairs, consisting members from same age category. Pair can consist of two male contestants, two female contestants, or it can be a mixed pair. One contestant can be a member only in one "pair". There will be following divisions:

1. Kids - all age 10 and younger
2. Juniors - all age 11-15
3. Seniors - all age 16 and above

Pair of contestants will perform self-defences against 4 (FOUR) attacks. Structure of these four attacks must be following:

1 - one hand strike or leg kick
2 - one hold (on hand, collar, shoulder, hair, etc.)
3 - one embracing (around neck, torso, above hands, under hands...)
4 - one knife or club attack


Each defensive action must contain: INITIAL ACTION (block, breaking hold etc.), ONE (and only ONE) throwing recognizable from Japanese martial arts, and FINISHING SEGMENT (strike, lock or choking).


After the draw has been made to decide who goes first, then the following will be: First pair will perform their four attacks and defences. Pair will perform attacks/defenses in the same order as explained above. Upon the end of presentation from the first pair, second pair will perform their defenses. Once both pairs are done, three (3) referees decide by vote of flags which pair had the best presentation. Referees will first make their decision based on the correct order of demonstrated attacks, correct performance of all techniques included in the defensive actions, correct structure of defensive actions. If both pairs are equal under these criteria, referees will make their decisions upon the speed, strength and technical difficulty of the performance. Best pair goes to the next round of competition.


Referees shall use HIKIWAKE sign wwhenever pairs have the same or ALMOST the same quality of demonstration. In case of overall draw (HIKIWAKE), pairs shall perform their kata again.

 


5. SPORT KENJUTSU

 

Competition is done in individual concurrence. Age categories are same as for Jujutsu Kata. Rules are:

1) Kids: CHOKEN (boys and girls age 10 and younger compete together, rules same like in Chanbara - fight with long sword (CHOKEN) with both hands holding it (RYOTE, MOROTE), any strike shall be considered as a point (unless it is too weak - KARUI, or too shallow - ASAI). Two points shall bring the victory. Simultaneous strikes (AIUCHI) shall not be scored nor punished. Length of a fight shall be 2 minutes; headgear is NOTmandatory, budo uniform must be worn.
2) Juniors: CHOKEN (boys and girls compete separately, rules same as above).
3) Seniors: CHOKEN (men and women compete together, rules same as above).
4) Seniors: SHIN KENDO (men and women compete together, rules similar to kendo, hakama and headgear are MANDATORY, A strike shall be scorred as an IPPON when performed with SUBURI, KIAI and ZANSHIN; all other rules are same as in kendo, match lasts maximum 3 minutes).

2. Fighting area, uniform, equipment


Wooden or similar floor, area minimum 6x6m, marked with white band of 5-10cm. Contestants must wear apropriate budo uniform. In SHIN KENDO hakama and headgear are mandatory. Standard 100cm soft-padded sword for Sport Kenjutsu/Sport Chanbara shall be used (aka CHOKEN or JU-SHINAI).
 

3. Referees


There will be one Main referee (MR) and two side referees (SR). The match begins with a bow, moving into position SONKYO, taking guard CHUDAN no KAME, standing up, and then starting the fight after the command "Hajime". The action is stopped only when referee interrupts it. If a competitor makes an action, then turns his back and after that receives a strike from the back, this will be a valid IPPON. If a competitor during the fight drops his sword, his opponent will get immediate IPPON. Point shall be awarded only if at least two of three referees signalize it. No comments on referee's decisions are allowed, except when a contestant wants to change the referee's decision in favor of his/her opponent. (fair play).


Copyright © Dr Ivica Zdravkovic 2011