1. MIX KUMITE
discipline for
kids old 15 years and younger
1.
Categories and weight divisions:
Boys: -30, -36, -43, -51, -60, -80, +80kg
Girls: -30, -36, -43, -51, -60, +60k
2. Fighting area, uniform and equipment:
Fighting area will be standard judo/jujutsu tatami, covering
minimum of 6x6 meters. Competitors must wear traditional
budogi. The following protective equipment is mandatory:
1) Body
armour same as in taekwondo
2) Standard Karate, MMA or boxing gloves
Groin
protectors, mouth pieces and shin/instep protectors are
recommended. Other equipment must be approved by the Supreme
referee. Competitors with long hair must to use a plain hair
tie. Spectacles are NOT permitted. All body piercing MUST be
removed. Competitors may wear contact lances per their own
responsibility.
3. Referees:
Match is run by one Main Referee (MR) and one Side Referee
(SR). MR stands in the fighting area, while SR walks around,
trying to be on the opposite side from MR. For beginning of
the fight MR uses command "Hajime". To stop the fight, MR
will use command "Yame". MR will announce all points loudly,
with appropriate gesture (pointing towards the contestant).
Timekeeper stops the clock whenever MR says "Yame". There
will be following penalties:
1) Warning
2) Penalty - SHIDO - victory in the round for opponent
3) Disqualification - HANSOKU MAKE
4. Course of the match:
Fight begins from standing position, with strikes. Each well
executed strike (strong, precise, clean, loud, and
unblocked) will be awarded with 1 point. Strikes permitted
(allowed):
- a controlled back fist (uraken) to the side of the head
- all standing full-contact strikes and kicks to the body
After each strike MR stops the fight. Simultaneous strikes
(aiuchi) will not be scored. Round ends once one of
competitors collects THREE points, or after elapse of
effective time, or if competitor is unable to carry on.
Round can also end without the winner (no points or 2:2, or
1:1 in 1 minute effective time).
After the end of the first round, competitors will remove
their protective equipment during the break. Second round
will be same as judo standing fight ("judo wrestling"). Any
throw or takedown will be sufficient for victory. Round can
also end without the winner.
After the end of second round and new 30 seconds break,
competitors will kneel down in seiza (30cm or 1 foot
distanced), facing each other, to start the ground fight.
Any hold (pining) which lasts 10 seconds will be considered
an Ippon. Once the hold is established, MR starts to count
loudly to 10 (in Japanese). Generally, in this round only
judo rules will be applied (i.e. no hands over the face of
the opponent, etc.). Chokes and locks are not allowed.
Warnings during ground fight will be given without breaking
opponents. Repeated defending with passive "guard" (do jime)
shall be sanctioned as inactivity. A "Rear hook" from above
or underneath (ushiro do jime) and "crucifix" (jigoku jime)
are considered valid controls.
5. The End of Fight
After
the end of the third round, winner of the whole match will
be a competitor who has won more rounds. If one competitor
wins first two rounds, third round will not be executed. In
case of a draw, competitors will repeat the round which has
ended without a winner. If the third round is repeated, any
hold of 3 seconds will be sufficient for victory. If the
first round is repeated, the first strike will decide a
winner.
2. KARATE KUMITE
discipline for contestants 16 years and older
Each match
consists of 1 round of 2 minutes continuous action (time
stops only in case of longer break or injury, with total of
1 minute injury time for each competitor per match). Similar
rules like in WKF karate. Mandatory equipment: headgear with
face protection, chest guard, gloves. Allowed strikes:
straight punches to the head, uraken, and kicks to the head
and torso (including controlled jumping kicks).
Winner is the first contestant who collects 4 (FOUR) points.
All allowed leg kicks to the head bring 2 (two) points.
Other allowed strikes bring 1 point. Irregular and forbidden
strikes, refusal of fight and other infringements shall be
punished with Shido (point to the opponent).
3. JUDO RANDORI
discipline for contestants 16 years and older
Each match
consists of 1 round of 2 minutes continuous action (time
stops only in case of longer break or injury, with total of
1 minute injury time for each competitor per match. Similar
rules like in JIF Judo. Small throws (one foot remains on
the mat) will be awarded as Waza-ari. Big throws (both feet
in the air) shall be awarded with Ippon (immediate victory).
Standard judo chokes and elbow locks will be allowed. Holds
of 10-19 seconds will be awarded with Waza-ari. Hold of 20
seconds will be awarded with Ippon. Winner is the first
contestant who collects 2 (TWO) Waza-ari, or scores 1 (ONE)
Ippon. Irregular defensive guards, refusal of fight and
other infringements shall be punished with Shido (Waza-ari
to the opponent).
4.
JUJUTSU KATA
Competition is
done in concurrence of pairs, consisting members from same
age category. Pair can consist of two male contestants, two
female contestants, or it can be a mixed pair. One
contestant can be a member only in one "pair". There will be
following divisions:
1. Kids -
all age 10 and younger
2. Juniors - all age 11-15
3. Seniors - all age 16 and above
Pair of
contestants will perform self-defences against 4 (FOUR)
attacks. Structure of these four attacks must be following:
1 - one hand strike or leg kick
2 - one hold (on hand, collar, shoulder, hair, etc.)
3 - one embracing (around neck, torso, above hands, under
hands...)
4 - one knife or club attack
Each
defensive action must contain: INITIAL ACTION (block,
breaking hold etc.), ONE (and only ONE) throwing
recognizable from Japanese martial arts, and FINISHING
SEGMENT (strike, lock or choking).
After the draw has been made to decide who goes first, then
the following will be: First pair will perform their four
attacks and defences. Pair will perform attacks/defenses in
the same order as explained above. Upon the end of
presentation from the first pair, second pair will perform
their defenses. Once both pairs are done, three (3) referees
decide by vote of flags which pair had the best
presentation. Referees will first make their decision based
on the correct order of demonstrated attacks, correct
performance of all techniques included in the defensive
actions, correct structure of defensive actions. If both
pairs are equal under these criteria, referees will make
their decisions upon the speed, strength and technical
difficulty of the performance. Best pair goes to the next
round of competition.
Referees shall use HIKIWAKE sign wwhenever pairs have the
same or ALMOST the same quality of demonstration. In case of
overall draw (HIKIWAKE), pairs shall perform their kata
again.
5. SPORT
KENJUTSU
Competition is
done in individual concurrence. Age categories are same as
for Jujutsu Kata. Rules are:
1)
Kids: CHOKEN (boys and girls age 10 and younger
compete together, rules same like in Chanbara - fight
with long sword (CHOKEN) with both hands holding it
(RYOTE, MOROTE), any strike shall be considered as a
point (unless it is too weak - KARUI, or too shallow -
ASAI). Two points shall bring the victory. Simultaneous
strikes (AIUCHI) shall not be scored nor punished.
Length of a fight shall be 2 minutes; headgear is
NOTmandatory, budo uniform must be worn.
2) Juniors: CHOKEN (boys and girls compete
separately, rules same as above).
3) Seniors: CHOKEN (men and women compete
together, rules same as above).
4) Seniors: SHIN KENDO (men and women
compete together, rules similar to kendo, hakama and
headgear are MANDATORY, A strike shall be scorred as an
IPPON when performed with SUBURI, KIAI and ZANSHIN; all
other rules are same as in kendo, match lasts maximum 3
minutes).
2. Fighting
area, uniform, equipment
Wooden or similar floor, area minimum 6x6m, marked with
white band of 5-10cm. Contestants must wear apropriate budo
uniform. In SHIN KENDO hakama and headgear are mandatory.
Standard 100cm soft-padded sword for Sport Kenjutsu/Sport
Chanbara shall be used (aka CHOKEN or JU-SHINAI).
3. Referees
There will be one Main referee (MR) and two side referees
(SR). The match begins with a bow, moving into position
SONKYO, taking guard CHUDAN no KAME, standing up, and then
starting the fight after the command "Hajime". The action is
stopped only when referee interrupts it. If a competitor
makes an action, then turns his back and after that receives
a strike from the back, this will be a valid IPPON. If a
competitor during the fight drops his sword, his opponent
will get immediate IPPON. Point shall be awarded only if at
least two of three referees signalize it. No comments on
referee's decisions are allowed, except when a contestant
wants to change the referee's decision in favor of his/her
opponent. (fair play). |